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Battlefield 4

Battlefield 4 Patches für Playstation 3 und Xbox360 veröffentlicht

bf4-clientupdate

Der zweite Battlefield 4 Patch für die alte Konsolen Generation ist da! Sowohl für die Xbox360 also auch für die Playstation 3 erschien heute Nachmittag das zweite bzw. dritte Update überhaupt. Natürlich gibt es nach so langer Zeit der Arbeit an den beiden Patches auch dementsprechend viele Änderungen, Bugfixes, Optimierungen und Verbesserungen. Im groben kann man sagen, dass die Patches nahezu den gleichen Umfang abdecken wie die zuletzt veröffentlichten Battlefield 4 Patches für den PC.

playstation-logoPlaystation 3 Game Update vom 17. Dezember 

[gn_list icon=“icon: cog“ icon_color=“#3f9c2b“]
  • General stability improvements.
  • Fixed one of the most frequently occurring crashes that could happen during round transition.
  • Reduced the probability of the “Kill trade” issue (see below for details).
  • Fixed a crash that could occur when bringing up the scoreboard.
  • Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.
  • Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.
  • Servers that friends are playing on have a higher priority in the server list.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
  • Fix for the death camera/screen being displayed too early.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
  • Fix for an issue where 4x the damage from a vehicle’s miniguns would be applied to the chest when a player had the Defense specialization equipped.
  • Balanced vehicle miniguns to do more damage versus infantry.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
  • Fixed an issue where players could get stuck in infinite loading when connecting to a server.
  • Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.
  • Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.
  • Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.
[/gn_list]

Xbox_360_logoXbox 360 Game Update 17. Dezember 

[gn_list icon=“icon: cog“ icon_color=“#3f9c2b“]
  • General stability improvements.
  • Fixed one of the most frequently occurring crashes that could happen during round transition.
  • Reduced the probability of the “Kill trade” issue (see below for details).
  • Fixed a crash that could occur when bringing up the scoreboard.
  • Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.
  • Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.
  • Servers that friends are playing on have a higher priority in the server list.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Dix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
  • Fix for the death camera/screen being displayed too early.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
  • Fix for an issue where 4x the damage from a vehicle’s miniguns would be applied to the chest when a player had the Defense specialization equipped.
  • Balanced vehicle miniguns to do more damage versus infantry.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
  • Fixed an issue where players could get stuck in infinite loading when connecting to a server.
  • Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.
  • Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.
  • Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.
[/gn_list]

DICE hat auf den beiden Konsolen ein Problem mit dem sogenannten ‘‘Kill-Trading‘‘ analysiert. Dabei handelt es sich um die Situation, wenn sich zwei Spieler gegenseitig beschießen und augenscheinlich gleichzeitig sterben. Das Zeitfenster, in dem eine Kugel von einem bereits getöteten Gegner noch Schaden zufügen kann, wurde neu berechnet und die Chance von einem Spieler mit schlechter Verbindung noch getötet zu werden, obwohl dieser vom Server aus schon tod markiert wurde, sind erheblich reduziert.

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